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 HOW TO ADD PAINTJOBS TO A CARS IN GTA SA

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@MaxNico
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Profesional Script & Modder
@MaxNico


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HOW TO ADD PAINTJOBS TO A CARS IN GTA SA Empty
PostSubyek: HOW TO ADD PAINTJOBS TO A CARS IN GTA SA   HOW TO ADD PAINTJOBS TO A CARS IN GTA SA EmptySat Sep 21, 2013 1:20 am

TUTORIAL
HOW TO ADD PAINTJOBS TO A CARS IN GTA SA


HOW TO ADD PAINTJOBS TO A CARS IN GTA SA Tut

Code:
Tools used:
Notepad++ (a Text Editor with HEX capabilities)
GIMP 2.6 (painting)
TXD Workshop 4.5
IMG Tool 2.0
- - - - - - - - - -

Open Bullet.TXD.
Find only one texture, which represents the outside surface texture of the car.
DeLorean_Hull.dds is the name of the texture.
Rename it to "remapean_Hull.dds"!

DO NOT change the texture mames length!
Just overwrite the first 5 chars with the letters r, e, m, a and p.

Extract the texture for later editing.

Save Bullet.TXD and close it.

- - - - - - - - - -

Create a copy of Bullet.TXD and name it Bullet1.TXD!
Open Bullet1.TXD
Delete ALL textures inside Bullet1.TXD, exept the one you want to replace.
Replace the only texture left in Bullet1.TXD with your edited paintjob texture.
Save Bullet1.TXD.

- - - - - - - - - -

Open Bullet.DFF in a HEX editor!
Use your editors search function to find the texture name you've choosen from Bullet.TXD.

There might be more than one search result.
Rename all found "DeLorean_Hull.dds" strings to "remapean_Hull.dds"!

DO NOT change the strings length!
Just overwrite the first 5 chars with the letters r, e, m, a and p.
Save Bullet.DFF.

- - - - - - - - - -

DONE!

Your model consists out of 3 files now.
Bullet.DFF, Bullet.TXD and the optional Bullet1.TXD, which will be used by the game to add a paintjob to the car.
You can create more, by naming them Bullet2.TXD, Bullet3.TXD and Bullet4.TXD.
4 is maximum.
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